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Alex Borre
Alex Borre
Character Artist
Chicago, United States of America

Summary

I began working professionally in 2012 for Netherrealm Studios as an Associate Artist, working mostly on cinematic game assets and doing environment layouts in Unreal for the game Injustice: Gods Among Us. I later returned to work on Mortal Kombat X, creating a variety of in-game props and environment assets.

Besides my work in the game industry I've worked for the marketing agency Next/Now in Chicago, where I had a variety of responsibilities including the creation of character assets from modeling/texturing to rigging, as well as creating rigging tools to assist the animators.

I have professional experience with digital sculpting, modeling, texturing, materials, rigging, and animation.

Follow me on instagram! @Borrborre

Skills

3D Modeling3D PrintingCharacter ModelingCharacter Animation

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Productions

  • Mx103
    • Video Game
      Mortal Kombat X
    • Year
      2015
    • Role
      Associate Artist
    • Company
      Netherrealm Studios
  • Injustice gods among us
    • Video Game
      Injustice: Gods Among Us
    • Year
      2013
    • Role
      Associate Artist
    • Company
      Netherrealm Studios