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Alex Borre
Alex Borre
Character Artist
Chicago, United States of America

Summary

I began working professionally in 2012 for Netherrealm Studios as an Associate Artist, working mostly on cinematic game assets and doing environment layouts in Unreal for the game Injustice: Gods Among Us. I later returned to work on Mortal Kombat X, creating a variety of in-game props and environment assets.

Besides my work in the game industry I've worked for the marketing agency Next/Now in Chicago, where I had a variety of responsibilities including the creation of character assets from modeling/texturing to rigging, as well as creating rigging tools to assist the animators.

I have professional experience with digital sculpting, modeling, texturing, materials, rigging, and animation.

Skills

3D Modeling3D PrintingCharacter ModelingCharacter Animation

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Productions

  • Mx103
    • Video Game
      Mortal Kombat X
    • Year
      2015
    • Role
      Associate Artist
    • Company
      Netherrealm Studios
  • Injustice gods among us
    • Video Game
      Injustice: Gods Among Us
    • Year
      2013
    • Role
      Associate Artist
    • Company
      Netherrealm Studios