I began working professionally in 2012 for Netherrealm Studios as an Associate Artist, working mostly on cinematic game assets and doing environment layouts in Unreal for the game Injustice: Gods Among Us. I later returned to work on Mortal Kombat X, creating a variety of in-game props and environment assets.
Besides my work in the game industry I've worked for the marketing agency Next/Now in Chicago, where I had a variety of responsibilities including the creation of character assets from modeling/texturing to rigging, as well as creating rigging tools to assist the animators.
I have professional experience with digital sculpting, modeling, texturing, materials, rigging, and animation.
Follow me on instagram! @Borrborre